StartLevel6PlatformData:
	;; all sprite positions specify the 8x8 tile they are located
	;; numbers use the upper left tile as 0x0
	;; all sprite positions indicate their upper left corner of the sprite
Level6PlatformRileyX:
	dc.b	6
Level6PlatformRileyY:
	dc.b	10
Level6PlatformBinX:
	dc.b	34
Level6PlatformBinY:
	dc.b	10
Level6PlatformLetterX:
	;; allows 0-255, though range is 0-319, but should have nice x range
	dc.b	146
Level6PlatformLetterXRange:
	dc.b	$7F
Level6PlatformLetterY:
	dc.b	16
Level6PlatformLetterYRange:
	dc.b	$0F
Level6PlatformNextLevel:
	dc.b	7
	;; actually putting a zero byte here to keep old asmx compatible
	dc.b 0
	;; first bit top right corner, next bit is one pixel lower
	;; defines a 42x16 mapping
	;; it defines a usable 40x14 with an extra tile on each side to
	;; indicate the border on any solid blocks on the edge of the
	;; 40x14 tiles
	;; inside the 40x14 mapping, the first bit is the top right corner
	;; the next bit is one pixel lower
	;; this size was chosen for the two player to have the same board
	;; 84 uncompressed bytes for one level
Level6PlatformTiles:	
	dc.w	%0000000000000000
	dc.w	%0000011111111000
	dc.w	%0000110011111100
	dc.w	%0001100000000110
	dc.w	%0011000000000110
	dc.w	%0110000000000110
	dc.w	%0100000100000110
	dc.w	%0000000100000010
	dc.w	%0000000100000010
	dc.w	%0000000100000010
	dc.w	%0000000100000010
	dc.w	%0000000100001110
	dc.w	%0000000100001110
	dc.w	%0000000100000110
	dc.w	%0000000100000110
	dc.w	%0000000100000110
	dc.w	%0000000100000110
	dc.w	%0000000100001110
	dc.w	%0000000100001110
	dc.w	%0000000100000010
	dc.w	%0000000100000010
	dc.w	%0000000100000010
	dc.w	%0000000000000010
	dc.w	%0000000000000010
	dc.w	%0000000000000010
	dc.w	%0000000010000010
	dc.w	%0000000010000010
	dc.w	%0000000000000010
	dc.w	%0000000000000010
	dc.w	%0000000000000010
	dc.w	%0000000001000010
	dc.w	%0000000001000010
	dc.w	%0000000000000010
	dc.w	%0000000000000010
	dc.w	%0000000000000010
	dc.w	%0000000000000010
	dc.w	%0000000000000010
	dc.w	%0000000000001110
	dc.w	%0000000000001010
	dc.w	%0000011111111110
	dc.w	%0000011111111110
	dc.w	%0000000000000000
EndLevel6PlatformData:
