	;; level designed by Riley
StartLevel8PlatformData:
	;; all sprite positions specify the 8x8 tile they are located
	;; numbers use the upper left tile as 0x0
	;; all sprite positions indicate their upper left corner of the sprite
Level8PlatformRileyX:
	dc.b	7
Level8PlatformRileyY:
	dc.b	10
Level8PlatformBinX:
	dc.b	3
Level8PlatformBinY:
	dc.b	11
Level8PlatformLetterX:
	;; allows 0-255, though range is 0-319, but should have nice x range
	dc.b	200
Level8PlatformLetterXRange:
	dc.b	$3F
Level8PlatformLetterY:
	dc.b	72
Level8PlatformLetterYRange:
	dc.b	$0F
Level8PlatformNextLevel:
	dc.b	0
	;; actually putting a zero byte here to keep old asmx compatible
	dc.b 0
	;; first bit top right corner, next bit is one pixel lower
	;; defines a 42x16 mapping
	;; it defines a usable 40x14 with an extra tile on each side to
	;; indicate the border on any solid blocks on the edge of the
	;; 40x14 tiles
	;; inside the 40x14 mapping, the first bit is the top right corner
	;; the next bit is one pixel lower
	;; this size was chosen for the two player to have the same board
	;; 84 uncompressed bytes for one level
Level8PlatformTiles:	
	dc.w	%0000000000000010
	dc.w	%0111111111111110
	dc.w	%0111111111111110
	dc.w	%0100000000000010
	dc.w	%0100000000000010
	dc.w	%0100000000000010
	dc.w	%0100000000000010
	dc.w	%0100000000000010
	dc.w	%0100000000000010
	dc.w	%0100000000000010
	dc.w	%0100000000000010
	dc.w	%0100000000000010
	dc.w	%0100000000000010
	dc.w	%0100000000000010
	dc.w	%0100000000000010
	dc.w	%0100000000000010
	dc.w	%0100000000000010
	dc.w	%0100000000000010
	dc.w	%0100000000111110
	dc.w	%0100000000111110
	dc.w	%0100000000111110
	dc.w	%0100001111111110
	dc.w	%0100001111111110
	dc.w	%0100001111111110
	dc.w	%0100001111111110
	dc.w	%0100001111111110
	dc.w	%0100001111111110
	dc.w	%0100001111111110
	dc.w	%0100000000111110
	dc.w	%0100000000111110
	dc.w	%0100000000111110
	dc.w	%0100000000000010
	dc.w	%0100000000000010
	dc.w	%0100000000000010
	dc.w	%0100000000000010
	dc.w	%0100000000000010
	dc.w	%0100000000000010
	dc.w	%0100000000000010
	dc.w	%0100000000000010
	dc.w	%0111111111111110
	dc.w	%0111111111111110
	dc.w	%0000000000000000
EndLevel8PlatformData:
