StartLevel7PlatformData:
	;; all sprite positions specify the 8x8 tile they are located
	;; numbers use the upper left tile as 0x0
	;; all sprite positions indicate their upper left corner of the sprite
Level7PlatformRileyX:
	dc.b	4
Level7PlatformRileyY:
	dc.b	10
Level7PlatformBinX:
	dc.b	34
Level7PlatformBinY:
	dc.b	11
Level7PlatformLetterX:
	;; allows 0-255, though range is 0-319, but should have nice x range
	dc.b	24
Level7PlatformLetterXRange:
	dc.b	$00
Level7PlatformLetterY:
	dc.b	72
Level7PlatformLetterYRange:
	dc.b	$00
Level7PlatformNextLevel:
	dc.b	8
	;; actually putting a zero byte here to keep old asmx compatible
	dc.b 0
	;; first bit top right corner, next bit is one pixel lower
	;; defines a 42x16 mapping
	;; it defines a usable 40x14 with an extra tile on each side to
	;; indicate the border on any solid blocks on the edge of the
	;; 40x14 tiles
	;; inside the 40x14 mapping, the first bit is the top right corner
	;; the next bit is one pixel lower
	;; this size was chosen for the two player to have the same board
	;; 84 uncompressed bytes for one level
Level7PlatformTiles:	
	dc.w	%0111111111111110
	dc.w	%0000000000000110
	dc.w	%0000000000000010
	dc.w	%0000000000000010
	dc.w	%0000000000000010
	dc.w	%0000000000000010
	dc.w	%0000000000000010
	dc.w	%0000000000000010
	dc.w	%0000000000000010
	dc.w	%0000000000000110
	dc.w	%0000000000001110
	dc.w	%0000000000011110
	dc.w	%0000000000111110
	dc.w	%0000000001111110
	dc.w	%0000000011111110
	dc.w	%0000000111111110
	dc.w	%0000001111111110
	dc.w	%0000011111111110
	dc.w	%0000111111111110
	dc.w	%0001111111111110
	dc.w	%0011111111111110
	dc.w	%0011111111111110
	dc.w	%0001111111111110
	dc.w	%0000111111111110
	dc.w	%0000011111111110
	dc.w	%0000001111111110
	dc.w	%0000000111111110
	dc.w	%0000000011111110
	dc.w	%0000000001111110
	dc.w	%0000000000111110
	dc.w	%0000000000011110
	dc.w	%0000000000001110
	dc.w	%0000000000000110
	dc.w	%0000000000000010
	dc.w	%0000000000000010
	dc.w	%0000000000000010
	dc.w	%0000000000000010
	dc.w	%0000000000000010
	dc.w	%0000000000000010
	dc.w	%0000000000000010
	dc.w	%0000000000000110
	dc.w	%0111111111111110
EndLevel7PlatformData:
